I work between design and code which sort of make me a technical designer. I move between areas but often in the tech side due to the often demanding nature of this area. I love dealing with problems, creating engaging gameplay and bringing ideas to life. Being able to move between the areas I’m passionate about is a fantastic opportunity and each one brings different problems.
What part of the role interests me most?
I love solving problems and creating engaging gameplay mechanics. Being able to turn an idea into reality is a great feeling. Being able to move between the technical aspects whilst also contributing to the design of the game opens up different problems that all require different approaches. It makes each project very different and unique.
What part of the role interests me most?
Having moved into education, I’m often limited in what I get to deliver as I’m introducing new students to the software and skills. This leads to often repetitive and similar projects each year. Planning on doing your own projects is great but often life gets in the way. Joining Freesphere allows me to push myself, be technical and contribute to various projects. The company is full of fantastic and talented people and I consider it an honor to be able to work with them.
I create a range of art assets for our projects and assist in the engine where required.
What part of the role interests me most?
The collaboration and creative freedom that Freesphere offers me in this role is unmatched, we have a brilliant team of diverse members who all contribute to our visions for the projects, there is help whenever you need it and everyone is free to share their ideas.
What part of the role interests me most?
I joined Freesphere to gain some experience and understand better the pipeline of games, however over my time working here I have grown a passion and dedication to our projects, the games we strive to make are exactly the ones I like to play, slow burn, investigative, environmental horrors that really unnerve the player.
I am tasked with creating 3D assets, materials and environments towards the style and themes that we want to portray for our games, and I do this alongside a very talented group of individuals who are all able to learn from and help one another develop.
What part of the role interests me most?
There are many aspects to the role that interest me so to pick one would be difficult, but I’d say my favourite part of it is working with the team I do as we are a collection of graduates, industry professionals and people who help in their spare time. Everyone has unique skills and when we all come together, we create some stunning work. I also really enjoy the diversity of the tasks I get to take on, as they can be familiar or unfamiliar and this really helps to stimulate my learning.
What part of the role interests me most?
I heard about Freesphere through a friend, and I knew a couple of members of the team already so I decided to have a chat with the founder and a member of the art team about the project, straight away the vision was clear as to what was going to be needed of me and I couldn’t wait to get involved. I joined because I felt that I could learn a lot about the industry I want to have a career in and contribute a lot to the projects we work on.
I create multiple sounds ranging from organic sounds of people and monsters to non-organic sounds such as walking and picking up items. I also work inside the engine working on code behind the sounds making sure that it is heard at the right time and is matched perfectly in volume to the rest of the game. I also help with voice work and with composition both in the creation and implementation.
What part of the role interests me most?
I love to create sounds and music for monsters and otherwordly creatures and I really enjoy the Foley side of creating sounds to match the environment. Throughout my experience of creating games I have found that I enjoy spending time in voice work as well as music and writing in horror or sci-fi-styled games which rely on subtlety and precision both in creation and in implementation to get right.
What part of the role interests me most?
I joined Freessphere because I wanted to expand my knowledge of the work environment and have a chance to work with some very talented individuals with renowned work. I also know that getting into the industry is hard and takes time and dedication and being able to be part of it eight after leaving college means that I can get my hands-on experience as quickly as possible, helping secure my future.r
I design weird people, scary rooms, and find visions for that dark place that you’ll never want to enter. I’ll find that creepy thing that’ll be staring at you from behind a corner and give it an unforgiving soul.
What part of the role interests me most?
Horror in pretty much any medium is my favorite genre. The suspense and creativity of the stories, the thrill of the hunt, is what draws me in. Halloween is my favorite time of the year! Needless to say when playing, I love me some Silent Hill, Resident Evil, or Dead By Daylight. Working with an indie team that loves all these things as much as I do means the perfect balance of creative freedom. There are a lot of exciting places and characters to design, with many cool little details to add. Diving into these weird and scary characters, environments and props is what I love the most.
What part of the role interests me most?
I have been working on horror games before for Frictional Games, and I now hunger to create even more scary things. Freesphere’s projects are promising to be exactly the right place for some great creative visions! The people are nice and good team players. I quickly fell in love with their latest project since it embodies everything that I love about horror and that interests me as a creative vision. So naturally, I had to join.
At Freesphere I’ve been developing the narratives of some of our upcoming titles including helping to realize Necropolis Suite and spearheading the story of Revenant. Creating interesting and engaging stories has become such a big part of what we do here and I’m excited to share what we have with video games fans.
What part of the role interests me most?
Ilove getting to share a vision with not only the team but also those who enjoy stories in general. It’s been such a pleasure to work with people as passionate as I am about telling the kinds of stories we want to tell. This team is flush with creative minds, motivated individuals and people I’m proud to call coworkers.
What part of the role interests me most?
I joined Freesphere because they embody all of the things I love about video games. The principles that the company holds and the collective values here are something I not only respect but strive to encompass myself.
I work as a bridge between artists and code, helping implement art into blueprints and ensuring they work and are optimised. I also create things like skyboxes, shaders and spline tools. The other half of my role involves creating 3D props to help fill up the worlds we are creating.
What part of the role interests me most?
Whilst I have been into 3D modelling since I started my game development journey, I was taught coding within Unity and only recently have I begun diving into joining both code and art together, which Freesphere have pushed me to go for and learn more about. I love created detailed props and environments but being able to breathe life into them through scripts and events is what interests me the most.
What part of the role interests me most?
The ideas and themes of the games we want to create here are exactly why I joined. I love the horror genre, especially when it comes to cosmic horror/Lovecraft and as a big fan of Arkham Horror and video games like Amnesia, I had to join.
At freesphere my current role is to develop gameplay mechanics towards Revenant as well as helping with mechanics on Necropolis Suite, the biggest part of my role at Freesphere has been developing mechanics in Unreal Engine 5 and trying to help realize what the game designers want in terms of mechanics and helping achieve what they imagine Revenant to be and how it’ll come together.
What part of the role interests me most?
Honestly, I love working with the other developers to come up with solutions as well as being able to communicate with the other teams to get something that everyone’s happy with, understanding what the other members of the team want in terms of gameplay and understanding different perspectives on mechanics has been something that I’ve really enjoyed, one of the other main interests is developing for a different genre of game as the projects at Freesphere haven’t been my usual projects.
What part of the role interests me most?
I joined Freesphere due to wanting to gather experience in the games development area, trying to understand the work flow that professionals follow and understanding the differences between studying games dev and actually practicing it, also I’ve always wanted to put a project out there that I’m proud of and can say that I’ve had input on it has been something I’ve wanted to do for a long time.
I help interpret the narrative into form, feel and fear by using whatever creative tools I can throw at it.
What part of the role interests me most?
Bringing something I created or built as a part of the team and seeing where it fits in the larger picture, whilst building and bolstering skills, techniques and gaining technical know-how.
What part of the role interests me most?
I have been working as a creative in different fields for over 15 years and I am always looking for new opportunities and challenges. This team has given me an chance to expand skills and explore new concepts and creative outcomes.
I help steer the audio ship as a team leader. Working closely with narrative and design teams, I design, record and implement sounds into the worlds we are creating to make them feel alive and tell a story through every detail.
What part of the role interests me most?
Being part of an indie studio, I get the freedom to experiment with different ideas. This gives me a refreshing drive when taking on the challenges of games development.
What part of the role interests me most?
I joined Freesphere whilst I was studying at university, with the hopes of building real world experience in video game audio design and implementation. Whilst I’m still gaining valuable experience, I have stayed with the Freesphere due to the fantastic team and amazing experiences I’ve been lucky to be a part of.
My role here is as a concept artist, I turn the awesome ideas of the narrative team and turn them into ideas and references for the 3D and Design team. I also make cool and atmospheric pieces to really show off the message we want to convey for our work. I work on a whole variety of concepts for the team. From Assets the Environments I love to work on all sorts.
What part of the role interests me most?
Creating atmosphere. My absolutely favourite part of art in general is to craft the perfect atmosphere. Which in my opinion is anything spooky. So to be able to create concepts for horror themes.
What part of the role interests me most?
What drew me in initially was the idea of being able to work on a horror game. That and the fact that a lot of the team were local. I stayed because the passion of the team is motivating and it makes me constantly better myself and my skill-set.
Working within a talented team to ensure that there is a consistent application of assets, materials and environment creation that stays true to the visual and atmospheric direction of given project.
What part of the role interests me most?
Due to the fact we are a small team, there are many jobs to fill, as I understand it I will find myself switching lanes to do other tasks which I really like the idea of. To me, this breaks up the repetition of just doing one thing, which I find really stimulating and potentially prevents burn out.
What part of the role interests me most?
I was introduced to Freeshere by a friend and after ab introduction with the lead producer. I really liked the direction of the studio. Also found the principle of developing a new IP and studio a really interesting challenge. I personally think some of the best work in life comes from the largest challenges so I jumped at the opportunity to work with the team and help them achieve their ambitions.