I started Freesphere with the aim to craft thematical first-person games around difficult subject matters for more mature audiences. All but one of the previous games I’ve worked on were from a first-person perspective, Solarix, De-Void, UnderEarth. As saying goes, make what you know.
I’ve been lucky enough to be nominated for a Tech Award for some work we did in the VR space for a client in 2018. That was a real confidence boost that we could deliver a product on time and on budget.
It’s my belief that with guidance and creating the right culture young people will flourish and surprise you. As a remote team with some developers being on the other side of the planet, it’s taken a long time to create a culture of growth through learning experiences within our studio. I say ours because without the people who contribute to making the games in your studio, what do you have?
We have a solid mixture of experience and youth on the team currently. Seeing both groups bounce ideas back and forth to come up with solutions to problems as a group where we all respect each other has been wonderful to witness at times. Out of the 13 active developers working on Necropolis Suite, 6 of them are postgraduates, 4 from right here in Warrington.
Speaking of Warrington, this is where half of the development team is based. Only our writing team resides outside of the U.K but that doesn’t stop using meeting up (digitally) twice a week to review work.
Moving forward with Necropolis Suite and its development we’ll be seeking external funding to go full-time on the game as a group which, along with making the game, has become another area to focus on. That, and also looking for a publisher.
Make sure you follow the game’s progress on the official Necropolis Suite website and sign-up for the newsletter.
It’s my intention to be as transparent as we can be with our community as we document our progress in this blog into the world of independent game development.